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iOS interview questions

iOS interviews orbit memory management and Swift's value semantics. Get retain cycles and structs versus classes right and most of the rest follows.

ARC and retain cycles

Swift language

The strongest answers here come with a crash story. "We used `unowned` on something that could outlive its owner and it crashed in production" demonstrates the distinction better than the definition does.

UI and state

Concurrency and the platform

Grand Central Dispatch - queues, the main queue rule for UI work, and the deadlock from a synchronous dispatch to the current queue. Then modern concurrency: `async`/`await`, actors and what they protect against, and `@MainActor`. Platform questions cover the app lifecycle, background execution limits and how you would approach a crash report.

How deep it goes by level

Whatever the level, the reliable way to prepare is to say your answers out loud rather than reading them. Most of what candidates lose in a iOS interview is lost in the gap between knowing something and explaining it under observation - the method is in how to use AI for interview prep.

Where CoPilot Interview fits

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Frequently asked questions

What are the most common iOS interview questions?

How ARC works, retain cycles and `weak` versus `unowned`, struct versus class and value semantics, SwiftUI property wrappers such as `@StateObject` versus `@ObservedObject`, and Grand Central Dispatch with the rule that UI work belongs on the main queue.

What is the difference between weak and unowned in Swift?

Both avoid a strong reference, but `weak` is optional and becomes nil when the object is deallocated, while `unowned` is non-optional and crashes if accessed afterwards. Use `unowned` only when the reference genuinely cannot outlive the object.

When should you use a struct instead of a class in Swift?

Default to a struct for value semantics - independent copies, no shared mutable state, and thread-safety benefits. Reach for a class when you need reference semantics, identity, inheritance, or interoperability with Objective-C APIs that require it.

What is the difference between @StateObject and @ObservedObject?

`@StateObject` makes the view the owner so the object survives re-renders, while `@ObservedObject` expects the object to be owned elsewhere. Using `@ObservedObject` for an object the view creates causes it to be recreated on every render, which is a common and subtle bug.

Walk into the round with a second pair of eyes

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